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Control had the best character arc, while Pashta needed more time. In addition, some of the main story aspects could have been improved. Personally, I felt this was the right decision but it did come at the cost of some tedium.
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I have a feeling that a lot of features were scrapped during the final phase of development stage, and that therefore the team went for the story as opposed to just having a world with a few NPCs to talk with. I’d have preferred some of the missions to be in more areas of the city. I didn’t like going from one of the city to the other so much because it went from portal to portal. That’s one of the few problems with the game. No more chugging from one end of the city to the other. No more headaches of dealing with crazy criminals and rapping androids. The story.īy the end of 11.4 hours, I finally felt relief. But what if that shady corporation was using you? That’s what I like the most.
#Cloudpunk decision above the clouds driver
It’s aiming to give you a one night experience of a delivery driver that gets caught up in a world that quite frankly she shouldn’t be in. The story and writing style is consistent enough because the game’s not aiming to be a thorough masterpiece. There is an immersive world throughout this city and I am impressed even though there are some issues that I think could be fixed. If Cyberpunk 2077 has been going through some rough patches, this game is perfect to scratch that Cyberpunk itch.